“Both hands is fer killin’.”

—unknown Orc Marauder 

Beyond the borderlands of Tangräth lies the unknown and innumerable tribes of Orcs. Raiding parties and sometimes even whole armies burst from these lands to scour the Known Lands, but more often the Orcs wage war with one another. The last time all the Orc tribes united, one of the three Elven Citadels was toppled. It was only with the combined might of Men, Elves, and Dwarves that their army was broken.

From the lightning fast Goblin Wolf Riders to the battering ram Trolls, the Orc army is a faction of extremes. The ferocious Orc Marauders may be unstoppable, but they must cut through their enemies before the cowardly Goblin Raiders turn tail and run.

 

When you create a breakthrough, you can Lash your troops into position to exploit your enemy’s weakness. And if

your troops waiver in the face of the enemy, you can threaten to Kill You Meself to keep them in the fight

Orcs are a faction for a player who wants an army that is durable and hard-hitting, but fast and

maneuverable when it needs be. New players will appreciate its aggressive simplicity, but as they gain experience will find replayability in the faction’s hidden depths.

Starter Deck

Basic Rulebook
Command Cards (30)
Reference Cards (2)
Crazed Goblins (2)
Goblin Bowmen (3)
Goblin Raiders (2)
Goblin Spearmen (2)
Goblin Wolf Riders (2)
Orc Axemen (1)
Orc Marauders (1)
Orc Spearmen (2)
Orc Swordsmen (2)
Trolls (1)

Reinforcement Deck

Advanced Rulebook
Crazed Goblins (4)
Goblin Bowmen (5)
Goblin Raiders (2)
Goblin Spearmen (5)
Goblin Wolf Riders (3)
Orc Axemen (3)
Orc Marauders (3)
Orc Spearmen (4)
Orc Swordsmen (4)
Trolls (3)
Goblin Bomb Chucker (4)
Orc Crossbowmen (6)

More factions

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©2016 by Test YMG.