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©2016 by Test YMG.

“Stand aside, brigands! We may only be merchants, but there is a reason we do not fear wearing our gold and gems.”

—Ormr, Dwarven Longbeard

Runeguard has always stood, an unyielding bastion even of darkest of ages. Wealthy and powerful, it has no standing army, for every Dwarf stands ready to take up hammer and axe in defense of their home. A dizzying array of oaths and alliances connect the clans and guilds of Runeguard. And woe to the fool who belittles the lowly Dwarf miner or besmirches the honor of the Shortbeard merchant. Because to fight one Dwarf is to fight them all.

 

The Dwarves of Runeguard win and lose on the backs of their infantry. Dual wielding

Hammermen cut swaths through lightly armored foes while Battleaxmen fell giant monsters like trees. Crossbowmen loose volleys from afar before picking up axe and shield, while the Ballista skewers even the most colossal beast.

 

And although their hill tribe allies provide them with Antonian Horsemen, it is the sturdy Dwarf Axemen that hold the line against all odds. Bolstered

by their Rune magic, the Dwarven can outlast any enemy.

The Dwarves of Runeguard is a faction for the patient player who enjoys grinding out victories.

It is an army that has no soft spot for your enemy to exploit, just an unyielding wall of Dwarves.

Starter Deck

Basic Rulebook

Command Cards (30)

Reference Cards (2)

Shortbeards (2)

Dwarven Spearmen (2)

Dwarven Miners (2)

Dwarven Militia (2)

Dwarven Hammermen (1)

Dwarven Crossbowmen (2)

Dwarven Bowmen (2)

Dwarven Battleaxemen (2)

Dwarven Ballista (1)

Dwarven Axemen (2)

Reinforcement Deck

Advanced Rulebook

Shortbeards (5)

Longbeards (4)

Dwarven Spearmen (4)

Dwarven Miners (4)

Dwarven Militia (4)

Dwarven Hammermen (4)

Dwarven Crossbowmen (5)

Dwarven Bowmen (4)

Dwarven Battleaxemen (4)

Dwarven Ballista (3)

Dwarven Axemen (5)

Antonian Horsemen (4)

More factions