YourMoveGames.com
BATTLEGROUND
SPACE STATION ASSAULT
SUCCESSION
Stores title
Somerville Store
Retail Locator
Minions
Demo Program
Retail Locator
Distributors
Forum
Links
About YourMoveGames
Contact Us

 

Battleground Errata

We try very hard to get our cards right, but sometimes we make mistakes.  Here are all the cards we’ve had to issue errata on, along with explanations.  In each case, we’ve given you corrected files so you can print them out either as a reference or to slip into card sleeves.

Hardened (Hawk).jpg

Hardened (Hawk).pdf

Hardened (Undead).jpg

Hardened (Undead).pdf

Hardened (Orc).jpg

Hardened (Orc).pdf

When we launched Battleground our original three factions had a shared mistake; the command card Hardened said it should be played after your opponent rolls, rather than before.

 
 

Wolf Pack.jpg

Wolf Pack.pdf

We designed this unit with the idea that it would be fairly easy to chase off but that it would dart away and return quickly to fight again.  To reflect this, we gave it a very large defensive bonus when routing and made it rally automatically at the end of the turn.  Unfortunately, when we made our final version the “auto-rally” aspect was left off.

 

Crazed Goblins.jpg

Crazed Goblins.pdf

 

 

Swarm of Rats.jpg

Swarm of Rats.pdf

 

 We designed this unit with the idea that it would be fairly easy to chase off but that it would dart away and return quickly to fight again.  To reflect this, we gave it a very large defensive bonus when routing and made it rally automatically at the end of the turn.  Unfortunately, when we made our final version the “auto-rally” aspect was left off.

Aspect of Bear.jpg

Aspect of Bear.pdf

Aspect of Stag.jpg

Aspect of Stag.pdf

Three of the Ravenwood command cards combine bonuses to one skill with penalties to another.  With the addition of the Overkill rule (whereby a 6 isn’t automatically a miss), these cards lost some power.  After a bunch of playtesting we concluded that Aspect of Oak was still good enough to be left alone but tweaked Aspect of Stag (no extra attack die but no penalty to skill) and Aspect of Bear (one extra attack die when used offensively).

 
 
We intended for this unit to receive no penalty for move and shoot, but left it off the final card. Our original wording for berserker implied that you could modify its standing order in some ways, e.g. with a maximum move modifier.  This was not the intent.

 

 

Tyrannosaurus Rex.jpg

Tyrannosaurus Rex.pdf

Imagine the scene.  I’m at Essen, playing a game of Battleground with my new friend Hansrainer who had volunteered to help out at the booth.  A number of bad rout checks on my part have the battle looking pretty desperate, but at least I’ve set up a position where his T-Rex will have to final rush into a double pinch.  Hansrainer then says he’ll spend a command action to take direct control of his T-Rex.

“You can’t do that.”

“It doesn’t say so on the card.”

Hrm.

Suffice to say that T-Rex cannot be directly controlled.

Combat Modifiers.pdf

Movement Catagory Chart.pdf

 

This is the most updated version of the combat modifiers and movement catagory card that will be released with all new factions starting with the High Elves.

 

Scutarii.jpg

Scutarii.pdf

 

 

Website Design, Hosting and Organic Search Engine Optimization by Positronic Design, The SEO Company